​Format​
​
-
Double Elimination Bracket
-
All matches are Best-of-3 (Bo3)
-
Highest seed picks the side they want
-
The loser of each game chooses a side for the next game.
-
7 players per team (5 main roster + 2 subs), roster changes can be made mid season
-
Players that qualified to 2026 UCS League are not eligible to participate with the exception of players that qualify thru the Challenger's Rise
​
How To Qualify To The League
​​
-
The top 14 teams will qualify to the Challenger’s Rise
-
The qualifier will conclude once it reaches top 12
-
Top 2 teams from CR leaderboard get a spot
-
Top 2 teams from CR finals get a spot
​​
​​​​
Match Setup
​​
-
Mode: Custom Lobby →Tournament Mode → UCS map
-
Team Size: 5v5
-
Lobby host must ensure correct settings before starting
​​
Game Rules
​
-
No Emblems allowed
-
No restrictions on held items, battle items, or holowear
-
Players must use their registered in-game accounts
​
New Pokémon Rule: Any Pokémon released within 7 days before the event is banned. If TiMi disables a Pokémon in-game, it is automatically banned from the tournament.
​
Regions
​NA only
​
Check-in & Time Rules
​
-
Teams must be checked in and ready within 10 minutes of match time.
-
Failure to show = Game 1 forfeit.
-
After 15 minutes, the full set is forfeited.
-
When a substitute is playing, the team must notify the opposing team and the admins.
-
All communications must take place in the tournament’s Start.gg chat, because if they occur in Discord and an issue arises, it would be difficult to judge the situation correctly.
​
Disconnects & Restarts
​
-
If a disconnect happens before 9:00 → game may be restarted once with TO approval
-
After 9:00 → match continues unless both captains agree to restart
-
Intentional disconnects = forfeit
​
Sportsmanship & Fair Play
​
-
Cheating, harassment, stream sniping, or exploiting bugs/glitches is prohibited
-
Tournament staff may issue warnings, game losses, or disqualifications if rules are broken
​
Reporting Results
​
-
Winning team captain must report score on start.gg
-
Screenshots of results are recommended for disputes
-
All communications must take place in the tournament’s Start.gg chat, because if they occur in Discord and an issue arises, it would be difficult to judge the situation correctly.
​
Substitutes
​
-
Two (2) substitutes will be allowed per team
-
Substitutes can switch in and out per game as the team needs them to
-
Substitutes must be declared before registration closes
-
Substitutes are locked to the region of the team
​
Spectators & Streaming
​
-
No spectators allowed (only the admins and the observer can join your lobby)
-
Players are allowed to stream their games
​​
Team Name Rules
​
These rules apply to all teams participating in the EX Frontier Masters League, including Open Qualifiers, Challenger’s Rise, and the main league.
​
1. Originality & Ownership
Team names must be original and owned by the team registering. Names that impersonate other teams, organizations, brands, or individuals are not allowed unless written permission is provided.
​
2. Prohibited Content
Team names may not include: • Hate speech, slurs, or discriminatory language • Sexual, explicit, or obscene content • References to illegal activity • Excessive profanity • Political, religious, or extremist messaging
​
3. Competitive Integrity
Team names may not: • Imply official affiliation with UCS, EX Frontier staff, sponsors, or partners • Mislead viewers or opponents (e.g., pretending to be another registered team)
4. Branding & Formatting
• Team names must be readable and appropriate for broadcast • No excessive symbols, emojis, or special characters • Names must be written using standard alphanumeric characters • Maximum length: 24 characters (spaces included)
5. Name Changes
• Team names are locked once registration closes • Name changes after registration require admin approval • Approved name changes may not disrupt brackets, standings, or broadcasts
6. Admin Discretion
League administrators reserve the right to reject or require changes to any team name that violates these rules or is deemed inappropriate.
Failure to comply with team name rules may result in forced name changes, disqualification, or other competitive penalties.
​
Admin Authority
​
Admins have the final say during disputes
Ignoring farm for pointless fights:
Avoid ignoring farm for pointless fights. It’s tempting to join every skirmish, but engaging in unnecessary battles wastes valuable time and experience. Prioritize farming to hit your power spikes and charge your Unite Move, this will make you more impactful in the important fights that actually decide the game.
​
Leaving lane EXP for no reason:
Don’t leave lane EXP unclaimed for no reason. Every wild Pokémon you miss means lost experience and a slower level progression. Unless you’re rotating for an objective or contesting high-value farm, make sure to clear your lane efficiently to keep your levels on track.
Taking jungler’s buffs without communication:
Avoid taking the jungler’s buffs without communication. Red and Blue Buffs are vital resources that help junglers maintain map control and impact teamfights. Always coordinate with your jungler before taking these buffs to prevent disrupting their farm path and to keep team synergy strong.
​
Overcommitting and dying before key spawns:
Avoid overcommitting and dying before key spawns. Losing players right before major objectives like Regieleki or Rayquaza can cost your team map control and valuable experience. Play smart, prioritize survival, and only commit when you have a clear advantage or support from your team. Staying alive ensures you’re ready to contest and capitalize on these crucial moments.
​
Wasting your cooldowns:
Don’t waste your cooldowns before contesting farm or key objectives. Save important abilities and crowd control to secure last hits on wild Pokémon or to outplay opponents during smite-style fights. Using your cooldowns too early can leave you vulnerable and reduce your chances of winning critical contests.

